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Trapping the Mad Dread by destroying its escape route is a great way to limit its effectiveness. This epic last-WAAAGH moment is appropriately Orky - the Mad Dread tearing through enemies with giant swipes of its drills, smoking and sputtering from all angles as it works itself up into a frenzy in a final bid for survival.Īlthough its tunneling capabilities are fearsome, one end of its tunnel can be destroyed by focusing the fire of units. If the shield runs out before enough Fury is gained, though, the Mad Dread will die. If it generates enough Fury - which is based on the damage it deals while in this state - it will heal. The Mad Dread has one final trick up its sleeve - upon taking lethal damage, it gains a shield. And because it heals when it comes into contact with scrap (ally or enemy), sending it against enemy vehicles only makes it more capable in a sustained fight. The Mad Dread is hard to take down when it pulls off a Tunnel. A great addition to the Orks’ already-strong front line, the Mad Dread is well-equipped to root out enemy vehicles and bring its friends along for the ride. Commanding this unit well requires focus, but the devastation that the Mad Dread brings is undeniable high health with self healing, high damage, good disruption and surprising mobility. The Mad Dread lends itself well to hyper aggressive playstyles. The Mad Dread attacks in a cleave, damaging all nearby enemies.Įvery sixth melee attack is a devastating blow, damaging all enemies in a circle around it. The Mad Dread cannot heal from scrap while in this state.
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It would spawn a series of sequels that would prove to be the best-selling Warhammer 40,000 video games of all time and would serve as the entry point.
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It was released for the PC by THQ on Septemin North America. Upon taking lethal damage, the Mad Dread gains a temporary shield and generates Fury based on the damage it deals. Warhammer 40,000: Dawn of War is a real-time strategy computer game developed by Relic Entertainment based on Games Workshop's popular tabletop wargame, Warhammer 40,000. The Mad Dread heals when he walks over scrap. It can also run through enemies for a short duration. Upon exiting the tunnel, the Mad Dread does damage and knocks enemies back. Allies can right-click on either side to teleport to the opposite end. The Mad Dread digs a tunnel between itself and the target position.